Blogs How could we apply the Urban Fabrics to the map design of Open-World Games.How the contemporary cities’ urban fabrics be influence by nature (water and mountains).Map design for open-world games · Urban design An case study of Borderland3’s combat-oriented level designLevel design · Level Pacing Sketches Slide 1 Slide 1 (current slide) Slide 2 Slide 2 (current slide) Slide 3 Slide 3 (current slide) Slide 4 Slide 4 (current slide) Slide 5 Slide 5 (current slide) Slide 6 Slide 6 (current slide) Slide 7 Slide 7 (current slide)